Studios need performance depth, not just a cool reel
A game studio is usually casting for stamina, direction, and character integrity as much as vocal texture.
That is why category proof matters so much in games. The actor needs to carry combat, cinematic dialogue, pickups, and emotional shifts without collapsing into repetition.
CJ's AAA experience makes that conversation easier because the performance expectations are already familiar territory.
Remote workflow still has to feel production-grade
Game teams can work remotely, but the process still has to feel like a real studio workflow.
That means dependable session setup, clean communication, and a performer who understands the pressures of narrative production. Remote does not mean casual.