Game casting has very little patience for surface-level acting. The voice has to survive gameplay repetition, cutscene intimacy, combat exertions, and the constant creative adjustments that happen once the team hears the character in engine.
CJ Emerson's game credits include The Last of Us and Resident Evil 6. That matters because the work proves range, but it also proves process. Studios need actors who can take direction cleanly, protect their instrument, and still deliver believable performance deep into the session.